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Digital Tutors – Creating Slow Motion Fluid Effects in RealFlow

Digital Tutors – Creating Slow Motion Fluid Effects in RealFlow

Digital Tutors – Creating Slow Motion Fluid Effects in RealFlow English | 1h 49m | AVC (.mp4) 1280×720 15fps | AAC 32KHz 2ch | 1.2 Gb Genre: eLearning In this RealFlow tutorial we’ll learn how to create a stylized and cinematic sequence using liquid simulation. You’ll pick up time saving techniques for creating your scene and learn how a water splash can be created and adjusted to suit your style. To add further interest to your sequence we’ll use the bullet time effect to slow down our splash and create an eye catching VFX shot.

Digital-Tutors – Designing a Product Advertisement in Illustrator

Digital-Tutors – Designing a Product Advertisement in Illustrator

Digital-Tutors – Designing a Product Advertisement in Illustrator Size: 263MB | Duration: 0h 54m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Beginner | Language: English In this Illustrator tutorial we’ll be designing a product ad for print. We’ll start by setting up the artboard for our document. We’ll begin placing the artwork and copy for our ad which also contains the instructions from our client. We’ll go over the importance of color in our ad and why just picking different colors isn’t always the best method for creating contrast. We’ll also learn how to use Typekit to browse and add fonts to our library. We’ll finish by creating different layout options for our client to choose from and then package up our ad for print. This Illustrator training goes over the process for creating a print-ready ad and by the end, you’ll be familiar with the steps necessary for creating a clean layout with legible text that will make your client and printer happy.

Digital-Tutors – Conceptual Sculpting on a Budget in Sculptris and Blender

Digital-Tutors – Conceptual Sculpting on a Budget in Sculptris and Blender

Digital-Tutors – Conceptual Sculpting on a Budget in Sculptris and Blender Size: 1.51GB | Duration: 5h 31m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Advanced | Language: English In this Sculptris and Blender tutorial we’ll learn how to effectively use these 3 awesome free apps to create a high quality concept sculpt for presentation. Not everyone has access to high end digital sculpting apps such as ZBrush or Mudbox. By the end of this Sculptris and Blender training, you’ll have created a dragon concept sculpt using these powerful, free applications.  

Digital Tutors – Mastering Basic ZModeler Workflows in ZBrush

Digital Tutors – Mastering Basic ZModeler Workflows in ZBrush

Digital-Tutors – Mastering Basic ZModeler Workflows in ZBrush 57m 23s | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 388MB Genre: eLearning | Projects files Added In this ZBrush tutorial we’ll go over the basics of using ZModeler. ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. But optimized, low-resolution base meshes were typically created in another application and imported to ZBrush. With the advent of ZModeler, you can now use a box-modeling workflow to create great base geometry. We’ll learn about actions, targets, and modifiers and how ZModeler works in a context-sensitive way. QMesh is a great option for quickly extruding geometry and dynamically welding points and removing unneeded geometry. You’ll learn to use ZModeler in conjunction with Dynamic Subdivision to create smoothed models without using sculpting levels. We’ll also cover the addition of edge loops, creating rounded topology, filling holes, and cutting geometry apart. In addition, we’ll quickly talk about using NanoMeshes to distribute objects across a surface. We’ll finish up this ZBrush training by…

Digital-Tutors – Rapid Concept Illustration for AAA Productions in Photoshop

Digital-Tutors – Rapid Concept Illustration for AAA Productions in Photoshop

Digital-Tutors – Rapid Concept Illustration for AAA Productions in Photoshop Size: 2.52GB | Duration: 4h 25m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Advanced | Language: English In this Photoshop tutorial you’ll master the process of creating complex concept illustrations rapidly and efficiently. In today’s AAA production environment, concept artists are expected to be able to create highly polished, detailed pieces in as little as a single day. In order to meet these demands, artists must learn new techniques for planning and organizing their workflow so that their files remain easily editable and lightweight throughout the course of production. This Photoshop training starts at the initial block-in phase and takes you through the entire process of designing and rendering a concept piece, resulting in a finalized concept illustration in just a few hours.

Digital Tutors – Designing Long Page Scrolling Sites in Photoshop (2015) [14 mp4, Proj. files]

Digital Tutors – Designing Long Page Scrolling Sites in Photoshop (2015) [14 mp4, Proj. files]

Digital Tutors – Designing Long Page Scrolling Sites in Photoshop (2015) [14 mp4, Proj. files] English | Size: 559.09 MB (586,253,577 bytes ) Category: Tutorial In this Photoshop tutorial, you’ll learn how to design and build long page scrolling sites. Digital-Tutors – Designing Long Page Scrolling Sites in Photoshop 2hours | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 549MB Genre: eLearning | Projects files Included Released: Apr 26, 2015 These types of pages are great for selling products and services, as they present visitors with a lot of information in a clear and concise manner. We’ll first focus on designing the full mockup in Photoshop, and then we’ll use the Foundation framework to make it a reality. By the end of this Photoshop training, you’ll be well-versed in the process of creating long-form web pages, and understand some of the key things to consider when designing a long page scrolling site. More info: http://www.digitaltutors.com/tutorial/2064-Designing-Long-Page-Scrolling-Sites-in- Photoshop

DIGITALTUTORS PHYSICALLY BASED SHADING FOR UNITY USING SUBSTANCE DESIGNER TUTORIAL-kEISO

DIGITALTUTORS PHYSICALLY BASED SHADING FOR UNITY USING SUBSTANCE DESIGNER TUTORIAL-kEISO

DIGITALTUTORS PHYSICALLY BASED SHADING FOR UNITY USING SUBSTANCE DESIGNER TUTORIAL-kEISO| Size : 4.16 GB PUBLISHER……….: DIGITALTUTORS LINK……………: http://is.gd/19IGGX AUTHOR………….: STEPHEN HAUER LEVEL…………..: INTERMEDIATE RUNTIME…………: 03H 49M LANGUAGE………..: ENGLISH RELEASE TYPE…….: RETAIL RELEASE FORMAT…..: ISO STORE DATE:……..: 2015.02.27 RELEASE DATE…….: 2015.02.27 ISO SIZE………..: 4.571.441.152 B ISO CHECKSUM…….: C02C53CD DISKCOUNT……….: 90 X 50MB SAVED MONEY……..: YOU DID! DISKNAME………..: keiso_dtpbsforuusd In this Substance Designer and Unity 5 tutorial we’ll learn how to create physically based shaders (PBS) for Unity 5. Additionally, we’ll look at what it takes to create a PBS materials and how to author the necessary textures for them. We’ll start by using props created originally for Camouflaj’s Republique and talk about the differences of how to author materials using Metal-Gloss vs. Specular-Gloss workflows.Along the way we’ll use 3ds Max along with Headus to lay out our UVs followed by authoring our PBS’s in Substance Designer. By the end of this Substance Designer training you’ll have a solid understanding of the workflows that are required to create content using Physically Based Shading.

DIGITALTUTORS USER EXPERIENCE FLOW MODELING FOR PORTFOLIO WEBSITES IN PHOTOSHOP TUTORIAL-kEISO

DIGITALTUTORS USER EXPERIENCE FLOW MODELING FOR PORTFOLIO WEBSITES IN PHOTOSHOP TUTORIAL-kEISO

DIGITALTUTORS USER EXPERIENCE FLOW MODELING FOR PORTFOLIO WEBSITES IN PHOTOSHOP TUTORIAL-kEISO| Size : 148 MB PUBLISHER……….: DIGITALTUTORS LINK……………: http://is.gd/TvKoyT AUTHOR………….: EVGENY ONUTCHIN LEVEL…………..: INTERMEDIATE RUNTIME…………: 01H 17M LANGUAGE………..: ENGLISH RELEASE TYPE…….: RETAIL RELEASE FORMAT…..: ISO STORE DATE:……..: 2015.02.28 RELEASE DATE…….: 2015.02.28 ISO SIZE………..: 161.505.280 B ISO CHECKSUM…….: 58749F03 DISKCOUNT……….: 04 X 50MB SAVED MONEY……..: YOU DID! DISKNAME………..: keiso_dtuefmforpwinp In this Photoshop tutorial we’ll learn how to build a visitor persona profile and apply the information gained to the website design in context of user-centered and task-centered designs.We’ll look at the steps required to create a low-fidelity website flow using wire framing techniques. We’ll start from defining the scenario and information blocks using Photoshop. Along the way, we’ll build the visitor behavior profile, expectations and goals. By the end of this Photoshop training, you’ll have a solid understanding of workflows that are required to create the website flow model that’s ready for prototyping.