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Digital Tutors –  Creating Branding Designs for Video Games in Illustrator

Digital Tutors – Creating Branding Designs for Video Games in Illustrator

Digital Tutors – Creating Branding Designs for Video Games in Illustrator 55m 23s | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 48KHz 2ch | 232 MB Genre: eLearning | Language: English | Project files Included In this Illustrator tutorial, we’ll learn how to create video game assets for an MMORPG trading card game. We’ll delve into UI and web iconography, as well as how to create key division crests representing factions from our game. By the end of this Illustrator training, you’ll have a solid understanding of the benefits of using Illustrator to create assets for a game.  

Creating Vibrant Fractal Transitions in After Effects

Creating Vibrant Fractal Transitions in After Effects

Creating Vibrant Fractal Transitions in After Effects Duration: 2h 24m | Video: AVC (.mp4) 1280×720 15 fps | Audio: AAC 96 Kbps 48.0 KHz | 1.59 GB Genre : eLearning | Language: English | Project Files Included In this series of tutorials we will composite a shimmering fractal reveal in After Effects utilizing assets generated in Maya. We will be matchmoving a live action plate and creating proxy geometry of the scene in Maya. We will then export the geometry as OBJ assets and assemble them in After Effects. We will animate a fractal pattern to act as a matte for our transition and apply that to our 3D geometry using the Element 3D plug-in. To create vibrant glows we will be using plugins such as Radium, Sapphire, and Starglow whilst taking advantage of linear color-space to achieve the best results possible.

Digital Tutors – Getting Started with VR in Unity

Digital Tutors – Getting Started with VR in Unity

Digital Tutors – Getting Started with VR in Unity English | 2h 24m | AVC (.mp4) 1280×720 15fps | AAC 32KHz 2ch | 306 Mb Genre: eLearning In this Unity tutorial, we’ll learn the fundamentals for building virtual reality games and applications targeted to the Oculus Rift and Samsung Gear VR. We’ll learn what the Oculus Rift and Samsung Gear VR are, how they work and then we’ll see how easy it easy to start creating immersive experiences for both desktop and smartphones. We’ll also see where to start when implementing VR natural user interfaces by leveraging a Leap Motion device for hands and fingers tracking. By the end of this Unity training, you’ll have a firm grasp on the tools, techniques and workflows needed to create your own VR games and apps.

Your First Day Of Rotoscoping In Nuke

Your First Day Of Rotoscoping In Nuke

Your First Day Of Rotoscoping In Nuke | 932 MB In this series of NUKE tutorials we will go through the basics of what you need to know when getting started with rotoscoping in NUKE. We will start by simply learning how to draw a rotoscope with the Roto node and how to use the tools that the node offers. Once we have the basic ideas of drawing and editing Roto shapes, we learn how to animate the rotoscopes to get the full picture of how these powerful masks can be implemented into your NUKE workflow. After we’ve practiced with animating the shapes, we move onto some more complex situations you may encounter when rotoscoping, and also some tips to help you save time during this sometimes repetitive process. We finish out by learning how to use a rotoscope with another piece of footage and how to output the rotoscope as an alpha channel to be used later or to speed up your workflow. This training is for you if you are ready to learn one of the…

Digital-Tutors – Deep Compositing Techniques in V-Ray and NUKE

Digital-Tutors – Deep Compositing Techniques in V-Ray and NUKE

Digital-Tutors – Deep Compositing Techniques in V-Ray and NUKE Size: 1.68GB | Duration: 2h 53m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Advanced | Language: English In this V-Ray tutorial, we’ll use deep EXR renders to create a hovercraft landing in a garden area. We’ll also learn how to use V-Ray for Maya’s extensive lighting and shading tools to create a photorealistic composite. By the end of this V-Ray training, you’ll have a solid understanding of the deep compositing technique used today’s blockbuster movies.  

Digital-Tutors – Introduction to Building Website Layouts in HTML and CSS

Digital-Tutors – Introduction to Building Website Layouts in HTML and CSS

Digital-Tutors – Introduction to Building Website Layouts in HTML and CSS Size: 1.15GB | Duration: 5h 05m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Beginner | Language: English In this web design tutorial, we’ll learn how to go from basic HTML and CSS knowledge to using a mobile-first approach to create a responsive website from scratch. We’ll learn how to think of website layouts in terms of common web design patterns and how to design in the browser. We’ll take a step-by-step approach to learning how to correctly markup content with semantic HTML, think about progressive enhancement, HTML hierarchy and how and when to correctly use HTML5 sectioning elements. We’ll also learn about important CSS theories like how to use classes and IDs, inheritance and specificity, and how to start thinking about CSS architecture to improve maintainability and scalability of code. By the end of this web design training, you’ll have a thorough understanding of how you can start building your own responsive websites.  

Digital-Tutors – Building FX Tools in Houdini

Digital-Tutors – Building FX Tools in Houdini

Digital-Tutors – Building FX Tools in Houdini Size: 865MB | Duration: 5h 18m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Intermediate | Language: English In this Houdini tutorial we’ll learn how to create in-depth procedural FX tools. Throughout the lessons we’ll look at the steps required to build these tools from scratch. In the course we’ll cover highly procedural approaches to creating a curve tangle generation tool and a particle flow simulation tool, while implementing our own particle system and particle forces from scratch all without the use of a Houdini FX license. To achieve these tools, we’ll extensively implement various VOP networks inside Houdini which will allow us complete control over our setups. As we utilize numerous vector , trigonometry and attribute manipulation techniques, you’ll have gained invaluable knowledge on fundamental workflows and techniques that can be used to tackle problems faced as an Houdini FX Technical Director. By the end of the Houdini training you’ll have a solid understanding of how to approach procedural tool development, how to…

Digital Tutors – Lighting a Car with V-Ray in Maya

Digital Tutors – Lighting a Car with V-Ray in Maya

Digital Tutors – Lighting a Car with V-Ray in Maya English | 1h 46m | AVC (.mp4) 1280×720 15fps | AAC 32KHz 2ch | 548 Mb Genre: eLearning Throughout these lessons we’ll explore the techniques involved in lighting a car using V-Ray, Maya and NUKE. We’ll discuss the steps required to setup advanced lighting techniques within V-Ray which starts with using an image based lighting setup. Along the way we’ll use a back plate to line up our car in Maya. Then we’ll create precomps/lighting comps using NUKE. By the end of this tutorial you will have a solid understanding of the workflow that is required to light and render a car in V-Ray and Maya.