Thursday , June 22 2017

PACKT PUBLISHING BUILDING AN UNREAL RTS GAME ADDING KILLER FEATURES TUTORIAL-OXBRiDGE

PACKT PUBLISHING BUILDING AN UNREAL RTS GAME ADDING KILLER FEATURES TUTORIAL-OXBRiDGE|658.4 MB

University of OXford & University of camBRiDGE

is a collective term for characteristics that the two institutions share

PUBLISHER —– > Packt Publishing
LECTURESHIP — > Building an Unreal RTS Game:
Adding Killer Features

LECTURE DATE — > 05-2017
04-2017 {Published}

PERIOD in HRS– > 02
SCALE ——— > 14x50mb

LECTURE LINK — > https://goo.gl/dUU5v7

In this course, the audience will learn about gameplay programming in
Unreal Engine 4, usingexamples from the well-known Real Time Strategy
(RTS) genre. They will become familiar with how thestructure of the
Unreal Engine is quite versatile, and can be used to create many kinds
of games. Beginning with implementing an RTS-style free roaming camera
from scratch, the course will thenmove into selecting Non-Playable
Characters (NPCs) through mouse input; using basic
ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move
around a level; and finally, the course willcomplete with covering how
to modify Navigation Mesh (Nav Mesh) Data to provide varied
andinteresting gameplay. Then in Volume 2, the audience will cover
adding a second unit to the game, making a unit attack,creating
Destructible environments, and finally, bring everything together with
an RTS-style userinterface using Unreal Motion Graphics (UMG). The
topics covered in this course will not only form the basis for an RTS
game, but let the audiencebe introduced to various concepts that
underlie gameplay programming in Unreal Engine 4

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