Tuesday , May 23 2017

PACKT PUBLISHING CREATING CROSS PLATFORM GAMES WITH XAMARIN TUTORIAL-OXBRiDGE

PACKT PUBLISHING CREATING CROSS PLATFORM GAMES WITH XAMARIN TUTORIAL-OXBRiDGE|1.7 GB

University of OXford & University of camBRiDGE

is a collective term for characteristics that the two institutions share

PUBLISHER —– > Packt Publishing
LECTURESHIP — > Creating Cross Platform Games with Xamarin

LECTURE DATE — > 05-2017
04-2017 {Published}

PERIOD in HRS– > 02
SCALE ——— > 37x50mb

LECTURE LINK — > https://goo.gl/JbD5gL

This course will be using C# and Xamarin in Visual Studio to first
create a simple crossplatform engine before create a 2D platforming game
for iOS and Android. UsingXamarin, it is now easier than ever to have a
unified code base that can be used for allof the major mobile platforms
and it allows the developer to have more freedom andcontrol on how to
create their game as opposed to other available engines. One of the main
challenges is creating code that needs to perform the same
functionalitybut differs for each different platform. This project will
show the reader how to utiliseshared projects in Visual Studio to create
classes that will perform this functionality.Another difficulty is the
loading of assets which need to be saved in different locations foreach
platform – this course will show the reader how to create code that will
retrieveassets from different locations based on which platform is
currently being targeted. Thecourse will also show how to create a game
from start to finish and how to overcome anyobstacles that can arise
during development. There will be 3 main stages to the course – creating
the engine, creating the game, andthe final touches before releasing
The creating the engine stage will walk the viewerthrough creating a
simple cross platform renderer for 2D games, as well as a way ofhandling
audio and basic state system. The next stage will then create a 2D
platformerstarting with designing the game to implementing all the
character s movements andenemy interactions as well as a simple menu
system. The final stage will then show theviewer how to monetise their
app and add analytics and achievements/leaderboardsbefore showing how to
release the game on both app stores

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